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Aries
CH 1 · ACTIVE · Training in session

The fireground, rehearsed as a team.

Aries is a multiplayer simulator for fire departments. A full crew, an incident commander, and a structure fire. Run as many times as it takes.

REC Trailer · 01:16
Aries trailer. Chief commentary and simulator footage.
The thesis
“Simulation provides a controlled, yet realistic environment where firefighters can hone their skills, improve communications, make decisions, and face consequences in a safe, virtual setting.”
Allen Fire Department · ARIES program page
Development partner: Allen, Texas Fire Department. Drills run on shift, in service, with the full crew at console.
01 What it is

A multiplayer environment, not a single-seat simulator.

A battalion chief runs the scene from one room. Crews deploy from another. Radio traffic happens over the same channels they use on shift. Everything a real fireground coordinates, from sectors and assignments to accountability and ventilation timing, runs through people talking to each other.

Aries is not a teaching tool for how to fight fire. That happens on the drill ground. Aries is where departments rehearse the team-level and command-level decisions that are expensive or impossible to run live: staffing a second alarm, running a Mayday, handing off command on a long incident.

02 In service

Built with Allen, Texas Fire Department.

Development began in 2022 alongside the Allen FD training division. The department uses Aries for company-level radio drills and command-level tabletops with the full staff at console. Allen FD is the first department to put a simulation environment of this kind into in-service use.

Their published outcome is straightforward: firefighters who have undergone simulation training report higher confidence and lower stress levels during actual emergencies, and the program prepares crews for the rare high-risk events that are seldom experienced in a career.

Allen FD firefighters at training workstations during an Aries drill
Crew at console
Officers and firefighters together
On-prem or cloud
Built on PC, runs in your training room
03 Anatomy of a session

A 45-minute drill, compressed into four acts.

Every session follows the same rhythm a real incident does. Nothing is skipped. Nothing is scripted beyond the first radio call.

  1. Phase 01

    Setup

    Instructor picks a structure, staffing, and the initial scenario. Pre-fire conditions go in from a short form.

  2. Phase 02

    Deployment

    Players arrive as firefighter units or as the IC. Size-up identifies the conditions, the actions, and the needs.

  3. Phase 03

    Command

    The IC runs sectors over real radio channels. PAR checks, ventilation decisions, Mayday response, as it would actually sound.

  4. Phase 04

    Debrief

    Every radio call is transcribed. The trainer walks the crew back through the log: what was said, what was done, what wasn't.

Next

Bring Aries to your department.

Thirty-minute demo over a call. We'll run a short scenario with your training chief at the console.